LIGHT
5Artifact Lancea
Archetype:
Artifact
ATK:
1700
DEF:
2300
View:
18833
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
Artifact Lancea — Power Evaluation
Final Score: 60 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 62 · Meta: provisional
- Primary role: Hand trap · Secondary: Floodgate/Control
Why it scores here
Artifact Lancea is a generic Level 5 LIGHT Fairy that is live from hand: it can be Set as a Spell, or Tributed as a Quick Effect on the opponent's turn to stop banishing for that turn. Its interaction is situational rather than a hard negate, so effect_interaction is only moderate. The 1700 ATK and 2300 DEF earn nothing, and the combo board power of 84.9 belongs to the boards it appears in, not to the card itself. Its points come from its wide use across 146 archetypes and its recursion (it Special Summons itself back when destroyed while Set), which keeps it live across turns.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Set from hand as a Spell and Tribute from hand both make it live in most hands, and it appears in 10 of 11 recorded boards, but it starts only 1 of 10 (inferred from text plus combo stats; observed in combos_evidence). |
| Combo & Conversion | 30 | It builds no board on its own, and as_starter is 1 of 10 appearances with no as_payoff or as_material roles, so most of the board value comes from other cards (observed in combos_evidence; inferred from text). |
| Resource Economy | 40 | Tributing it from hand is a -1 cost with no direct card gain, and the GY Special Summon gives only a partial refuel, since the body returns to the field rather than gaining cards (inferred from text). |
| Effect & Interaction | 45 | The Tribute effect is a quick, opponent-turn anti-banish lock for one turn, which is niche and situational; it is not a general negation (verified from card text). |
| Material Utility | 50 | It is a Level 5 LIGHT Fairy body that stays a Level 5 LIGHT Fairy when its effect is negated, so it can still serve as generic material (verified from card text; inferred for material use). |
| Resilience & Flexibility | 60 | It works from hand, the Spell & Trap Zone, and the field, and it returns from the GY when destroyed on the opponent's turn, so it survives several zones and turns (verified from card text). |
| Deck-Building Efficiency | 60 | It is a single tech slot with no garnet or lock on the deck, and 235 of 400 decks run 3 copies, which shows low cost to run (observed in decks_evidence). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Floodgate/Control. Intrinsic ≈ 57, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic: appears in decks across 146 distinct archetypes
- Recursive: returns to the field from the GY on the opponent's turn when destroyed while Set
- Live from hand via Set-as-Spell or Tribute, so it is easy to access
- Low deckbuilding cost: no garnet, redundant copies are normal
Weaknesses
- Interaction is narrow: the anti-banish lock is situational, not a general negate
- Starts combos rarely (1 of 10 recorded appearances)
- Tributing from hand is a -1 cost with no direct card gain
- Combo board power (84.9) reflects the boards it sits in, not its own contribution
Counters / choke points
- Opponent's generic negation or anti-trap responses to a Set Spell (inferred from text, no evidence in the pack)
- Opponent's banish-based plays that the lock does not cover (inferred)
Best use
Hand trap / tech (anti-banish lock and recursive body). Decks: Fiendsmith, Branded, Elfnote, Unchained, Blue-Eyes.
Evidence & gaps
- Verified: Set from hand to Spell & Trap Zone as a Spell; Special Summon from GY when destroyed while Set on the opponent's turn; Quick Effect Tribute from hand or field: neither player banishes for the rest of the turn; Level 5 LIGHT Fairy, 1700 ATK / 2300 DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 10 of 11 recorded combos (90.9%); starter in 1, end-hand in 1; Running in 400 of 400 decks; 3 copies in 235 decks, 2 copies in 147; Across 146 distinct archetypes; top 10 archetypes listed in decks_evidence; Top partners: Ash Blossom & Joyous Spring (85.8%), Droll & Lock Bird (78.2%); Top-card rank 80 of 117 (duel-links)
- Inferred: Hand trap role: live from hand with a Tribute quick effect; Anti-banish lock is situational rather than a negate; Recursion counts as partial resource return; Deck-level synergy is driven by the card's generic body, not by a specific engine
- Data gaps: no banlist token; assumed 3 copies (unlimited) combo sample is small (11 boards) with only 1 starter appearance no rulings data supplied archetype breakdown lists only the top 10 of 146 archetypes no explicit usage_statistics for TCG/OCG format legality






